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Enemies are encountered while roaming the The World and also serve as potential encounters when entering a dungeon such as A Deserted Town or The Coal Mines. Defeating an enemy typically yields a random assortment of rewards.

The WorldEdit

Enemies can be randomly encountered while roaming The World. The type of enemy encountered is dependent on the type of terrain the avatar is currently on.

Tier 1Edit

A Snarling Beast[1]Edit

"a snarling beast leaps out of the underbrush"
Terrain Encountered On: Forest (;)
Distance from village: Less than 10
Character: B
Health: 5
Damage: 1
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Fur: 1-3 (100% acquisition chance)
  • Meat: 1-3 (100% acquisition chance)
  • Teeth: 1-3 (80% acquisition chance)


A Gaunt Man[2]Edit

"a gaunt man approaches, a crazed look in his eye"
Terrain Encountered On: Barrens (.)
Distance from village: Less than 10
Character: G
Health: 6
Damage: 2
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cloth: 1-3 (80% acquisition chance)
  • Teeth: 1-2 (80% acquisition chance)
  • Leather: 1-2 (50% acquisition chance)


A Strange Bird[3]Edit

"a strange looking bird speeds across the plains"
Terrain Encountered On: Field (,)
Distance from village: Less than 10
Character: B
Health: 4
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Scales: 1-3 (80% acquisition chance)
  • Teeth: 1-2 (50% acquisition chance)
  • Meat: 1-3 (80% acquisition chance)


Tier 2Edit

A Shivering Man[4]Edit

"a shivering man approaches and attacks with surprising strength"
Terrain Encountered On: Barrens (.)
Distance from village: Greater than 10, less than 20
Character: S
Health: 20
Damage: 5
Hit Chance: 50%
Attack Delay: 1 second
Loot:

  • Cloth: 1 (20% acquisition chance)
  • Teeth: 1-2 (80% acquisition chance)
  • Leather: 1 (20% acquisition chance)
  • Medicine: 1-3 (70% acquisition chance)


A Man-Eater[5]Edit

"a large creature Attacks, claws freshly bloodied"
Terrain Encountered On: Forest (;)
Distance from village: Greater than 10, less than 20
Character: E
Health: 25
Damage: 3
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Fur: 5-10 (100% acquisition chance)
  • Meat: 5-10 (100% acquisition chance)
  • Teeth: 5-10 (80% acquisition chance)


A Scavenger[6]Edit

"a scavenger draws close, hoping for an easy score"
Terrain Encountered On: Barrens (.)
Distance from village: Greater than 10, less than 20
Character: S
Health: 30
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cloth: 5-10 (80% acquisition chance)
  • Leather: 5-10 (80% acquisition chance)
  • Iron: 1-5 (50% acquisition chance)


A Huge Lizard[7]Edit

"the grass thrashes wildly as a huge lizard pushes through"
Terrain Encountered On: Field (,)
Distance from village: Greater than 10, less than 20
Character: L
Health: 20
Damage: 5
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Scales: 5-10 (80% acquisition chance)
  • Teeth: 5-10 (50% acquisition chance)
  • Meat: 5-10 (80% acquisition chance)


Tier 3Edit

A Feral Terror[8]Edit

"a beast, wilder than imagining, erupts out of the foliage"
Terrain Encountered On: Forest (;)
Distance from village: Greater than 20
Character: F
Health: 45
Damage: 6
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Fur: 5-10 (100% acquisition chance)
  • Meat: 5-10 (100% acquisition chance)
  • Teeth: 5-10 (80% acquisition chance)


A Soldier[9]Edit

"a soldier opens fire from across the desert"
Terrain Encountered On: Barrens (.)
Distance from village: Greater than 20
Character: D
Health: 50
Damage: 16
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cloth: 5-10 (80% acquisition chance)
  • Bullets: 1-5 (50% acquisition chance)
  • Rifle: 1 (20% acquisition chance)


A Sniper[10]Edit

"a shot rings out, from somewhere in the long grass"
Terrain Encountered On: Field (,)
Distance from village: Greater than 20
Character: S
Health: 30
Damage: 35
Hit Chance: 80%
Attack Delay: 4 seconds
Loot:

  • Cloth: 5-10 (80% acquisition chance)
  • Bullets: 1-5 (50% acquisition chance)
  • Rifle: 1 (20% acquisition chance)


Set pieces Edit

A Damp Cave (V)Edit

"the earth here is split, as if bearing an ancient wound"

[Startled] BeastEdit

"a startled beast defends its home"
Character: B
Health: 5
Damage: 1
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Fur: 1-10 (100% acquisition chance)
  • Teeth: 1-5 (80% acquisition chance)


Cave LizardEdit

"a cave lizard attacks"
Character: L
Health: 6
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Scales: 1-3 (100% acquisition chance)
  • Teeth: 1-2 (80% acquisition chance)


[Charging] BeastEdit

"a large beast charges out of the dark"
Character: B
Health: 10
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Fur: 1-3 (100% acquisition chance)
  • Teeth: 1-3 (100% acquisition chance)


[Giant] LizardEdit

"a giant lizard shambles forward"
Character: L
Health: 10
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Scales: 1-3 (100% acquisition chance)
  • Teeth: 1-3 (100% acquisition chance)


A Deserted Town (O)Edit

"the town lies abandoned, its citizens long dead"

[Street] ThugEdit

"ambushed on the street."
Character: T
Health: 30
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cloth: 5-10 (80% acquisition chance)
  • Leather: 5-10 (80% acquisition chance)
  • Cured Meat: 1-5 (50% acquisition chance)


[Hiding] ScavengerEdit

"a scavenger waits just inside the door."
Character: S
Health: 30
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cloth: 5-10 (80% acquisition chance)
  • Leather: 5-10 (80% acquisition chance)
  • Cured Meat: 1-5 (50% acquisition chance)


[Park] BeastEdit

"a beast stands alone in an overgrown park."
Character: B
Health: 25
Damage: 3
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Teeth: 1-5 (100% acquisition chance)
  • Fur: 5-10 (100% acquisition chance)


[Shadow] ThugEdit

"a thug moves out of the shadows."
Character: T
Health: 30
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cloth: 5-10 (80% acquisition chance)
  • Leather: 5-10 (80% acquisition chance)
  • Cured Meat: 1-5 (50% acquisition chance)


[Classroom] BeastEdit

"a beast charges out of a ransacked classroom."
Character: B
Health: 25
Damage: 3
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Teeth: 1-5 (100% acquisition chance)
  • Fur: 5-10 (100% acquisition chance)


[Hidden] BeastEdit

"another beast, drawn by the noise, leaps out of a copse of trees."
Character: B
Health: 25
Damage: 4
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Teeth: 1-5 (100% acquisition chance)
  • Fur: 5-10 (100% acquisition chance)


[Panicked] ScavengerEdit

"a panicked scavenger bursts through the door, screaming."
Character: S
Health: 30
Damage: 5
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (100% acquisition chance)
  • Leather: 5-10 (80% acquisition achance)
  • Steel Sword: 1 (50% acquisition chance)


VigilanteEdit

"a man stands over a dead wanderer. notices he's not alone."
Character: V
Health: 30
Damage: 6
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (100% acquisition chance)
  • Leather: 5-10 (80% acquisition chance)
  • Steel Sword: 1 (50% acquisition chance)


A Ruined City (Y)Edit

"the towers of a decaying city dominate the skyline"

[Urban] LizardEdit

"a huge lizard scrambles up out of the darkness of an old metro station."
Character: L
Health: 20
Damage: 5
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Scales: 5-10 (80% acquisition chance)
  • Teeth: 5-10 (50% acquisition chance)
  • Meat: 5-10 (80% acquisition chance)


[Urban] SniperEdit

"the shot echoes in the empty street."
Character: S
Health: 30
Damage: 15
Hit Chance: 80%
Attack Delay: 4 seconds
Loot:

  • Cured Meat: 1-5 (80% acquisition chance)
  • Bullets: 1-5 (50% acquisition chance)
  • Rifle: 1 (20% acquisition chance)


[Urban] soldierEdit

"the soldier steps out from between the buildings, Rifle raised."
Character: D
Health: 50
Damage: 8
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (80% acquisition chance)
  • Bullets: 1-5 (50% acquisition chance)
  • Rifle: 1 (20% acquisition chance)


Frail ManEdit

"a frail man stands defiantly, blocking the path."
Character: M
Health: 10
Damage: 1
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (80% acquisition chance)
  • Cloth: 1-5 (50% acquisition chance)
  • Leather: 1 (20% acquisition chance)


[Hidden] ThugEdit

"a thug is waiting on the other side of the wall."
Character: T
Health: 30
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Steel Sword: 1 (50% acquisition chance)
  • Cured Meat: 1-3 (50% acquisition chance)
  • Cloth: 1-5 (80% acquisition chance)


[Snarling] BeastEdit

"a snarling beast jumps out from behind a car."
Character: B
Health: 30
Damage: 2
Hit Chance: 80%
Attack Delay: 1 second
Loot:

  • Meat: 1-5 (80% acquisition chance)
  • Fur: 1-5 (80% acquisition chance)
  • Teeth: 1-5 (50% acquisition chance)


Pack of LizardsEdit

'a pack of lizards rounds the corner.'
Character: LLL
Health: 30
Damage: 4
Hit Chance: 70%
Attack Delay: 0.7 seconds
Loot:

  • Meat: 3-8 (100% acquisition chance)
  • Teeth: 2-4 (100% acquisition chance)
  • Scales: 3-5 (100% acquisition chance)


[Large] BirdEdit

"a large bird nests at the top of the stairs."
Character: B
Health: 45
Damage: 5
Hit Chance: 70%
Attack Delay: 1 seconds
Loot:

  • Meat: 5-10 (80% acquisition chance)


RatsEdit

"a swarm of rats rushes up the tunnel."
Character: RRR
Health: 60
Damage: 1
Hit Chance: 80%
Attack Delay: 0.25 seconds
Loot:

  • Fur: 5-10 (80% acquisition chance)
  • Teeth: 5-10 (50% acquisition chance)


VeteranEdit

"a large man attacks, waving a bayonet."
Character: V
Health: 45
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Bayonet: 1 (50% acquisition chance)
  • Cured Meat: 1-5 (80% acquisition chance)


[Another Urban] SoldierEdit

"a second soldier opens fire."
Character: D
Health: 50
Damage: 8
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (80% acquisition chance)
  • Bullets: 1-5 (50% acquisition chance)
  • Rifle: 1 (20% acquisition chance)


CommandoEdit

"a masked soldier rounds the corner, gun drawn"
Character: C
Health: 55
Damage: 3
Hit Chance: 90%
Attack Delay: 2 seconds
Loot:

  • Rifle: 1 (50% acquisition chance)
  • Bullets: 1-5 (80% acquisition chance)
  • Cured Meat: 1-5 (80% acquisition chance)


SquattersEdit

"the crowd surges forward."
Character: SSS
Health: 40
Damage: 2
Hit Chance: 70%
Attack Delay: 0.5 seconds
Loot:

  • Cloth: 1-5 (80% acquisition chance)
  • Teeth: 1-5 (50% acquisition chance)


TentaclesEdit

"as soon as the door opens hundreds of tentacles swarm out"
Character: TTT
Health: 45
Damage: 3
Hit Chance: 80%
Attack Delay: 0.5 seconds
Loot:

  • Meat: 10-20 (100% acquisition chance)


YouthEdit

"a youth lashes out with a tree branch."
Character: Y
Health: 45
Damage: 2
Hit Chance: 70%
Attack Delay: 1 second
Loot:

  • Cloth: 1-5 (80% acquisition chance)
  • Teeth: 1-5 (50% acquisition chance)


[Lone] SquatterEdit

"a squatter stands firmly in the doorway of a small hut."
Character: S
Health: 20
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cloth: 1-5 (80% acquisition chance)
  • Teeth: 1-5 (50% acquisition chance)


An Old House (H)Edit

"the remains of an old house stand as a monument to simpler times"

[Crazed] SquatterEdit

"a man charges down the hall, a rusty blade in his hand"
Character: S
Health: 10
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-10 (80% acquisition chance)
  • Leather: 1-10 (20% acquisition chance)
  • Cloth: 1-10 (50% acquisition chance)


The Sulphur Mine (S)Edit

"a military perimeter is set up around the mine."

[Mine] SoldierEdit

"a soldier, alerted, opens fire."
Character: D
Health: 50
Damage: 8
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (80% acquisition chance)
  • Bullets: 1-5 (50% acquisition chance)
  • Rifle: 1 (20% acquisition chance)


[Another Mine] soldierEdit

"a second soldier joins the fight."
Character: D
Health: 50
Damage: 8
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (80% acquisition chance)
  • Bullets: 1-5 (50% acquisition chance)
  • Rifle: 1 (20% acquisition chance)


[Grizzled] VeteranEdit

"a grizzled soldier attacks, waving a bayonet."
Character: V
Health: 65
Damage: 10
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Bayonet: 1 (50% acquisition chance)
  • Cured Meat: 1-5 (80% acquisition chance)


The Coal Mine (C)Edit

"this old mine is not abandoned"

ManEdit

"a man joins the fight"
Character: M
Health: 10
Damage: 3
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 1-5 (80% acquisition chance)
  • Cloth: 1-5 (80% acquisition chance)


ChiefEdit

"only the chief remains."
Character: C
Health: 20
Damage: 5
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Cured Meat: 5-10 (100% acquisition chance)
  • Cloth: 5-10 (80% acquisition chance)
  • Iron: 1-5 (80% acquisition chance)


The Iron Mine (I)Edit

"the path leads to an abandoned mine"

Beastly MatriarchEdit

"a large creature lunges, muscles rippling in the torchlight"
Character: M
Health: 10
Damage: 4
Hit Chance: 80%
Attack Delay: 2 seconds
Loot:

  • Teeth: 5-10 (100% acquisition chance)
  • Scales: 5-10 (80% acquisition chance)
  • Cloth: 5-10 (50% acquisition chance)

References Edit

  1. https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L6
  2. https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L43
  3. https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L80
  4. https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L118
  5. https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L160
  6. https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L197
  7. https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L239
  8. https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L277
  9. https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L314
  10. https://github.com/Continuities/adarkroom/blob/a119d5e6551d6f6ee74d03983860e5794b7ea177/script/events/encounters.js#L357

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