Content
Game screens
- The Room (Buildings, Trade Goods, Avatar upgrades)
- Outside/The Village (Villager occupations)
- The Dusty Path
- The World and its combat screen
- Starship
- Spoilers warning
Game Mechanics:
- Scoring system
- Text adventure (Room and Outside):
- Random events in The Room and in The Village
- Scripted set pieces in the world
- Roguelike game with RPG elements:
- Random worldgen and predefined set pieces
- Avatar perks and various upgrades
- Items and weapons you can equip with your avatar
- Random enemies in The World or scripted enemies in set pieces
- Resource management systems
- Buildings
- Resources you can obtain in your village or as loot
- Trade Goods
- Combat-free "Scrolling Shooter"-style mini-game
Game Engine:
Licensing
A Dark Room is open source and free licensed.
A Dark Room
A minimalist game by Michael Townsend and Amir Rajan.
Developed at doublespeak games and inspired by Candy Box